- Pionero Capital delivery business: buy at the port, brand and pack products, then sell and ship door to door
- Startup cost: about $2,200 for the cargo garage, plus workstations and materials
- First product: the bestselling book, listed just above the $236 market value
- Watch daily costs: fuel, coffee, motel bills, and taxes chip away at early profit
- Automate fast: crafting and delivery employees take over packing and shipping
How the Delivery Business Works
The Pionero Capital delivery business is the core loop of the entire game. You land at the airport nearly broke, rent your first vehicle, and grow a small e-commerce company that imports products from the port, brands them with your own logo, packs them by hand, and ships them to customers across town. In the early hours you perform every step yourself — sourcing, printing stickers, packing boxes, and driving. As revenue grows, employees and friends take over individual stages until the operation mostly runs itself.
1. Source at the Port
- Buy products and materials
- Books, boxes, ink, adhesive sheets
- Restock in batches of six
2. Brand and Pack
- Print stickers at the printer station
- Seal, tape, and label each box
- Quality control stays manual early on
3. Sell and Ship
- List products in your phone catalog
- Pin incoming orders on the map
- Deliver on time to build reputation
Pionero Capital supports single-player or multiplayer lobbies of up to 28 players. One player buys the garage to create the business, then invites everyone else to work for the company. You can also run everything on your own local server.
The early access launch reworked much of the January demo: the map layout changed, car handling improved significantly, and new players now receive a motel room from the start instead of sleeping on the factory floor.
Video Highlights:
- Early access reworks the demo with a new map, better car handling, and a smoother business flow
- Full first-day loop: airport prep, Bianca's quests, garage purchase, and the first product run
- Hands-on packing: printing stickers, sealing boxes, listing books at $241, and doorstep delivery
- Multiplayer up to 28 players, though keyboard and mouse avoids several controller input conflicts
Launching Your Company: Garage, Brand, and Workstations
Getting incorporated follows a tight quest line from Bianca, daughter of Alberto Ion. She texts instructions, marks objectives on your map, and walks you from the airport to your first owned property.
Prepare at the Airport
Grab a coffee for energy and keep it in your inventory for later. Then rent a vehicle: budget vans cost around $20 for 5 days, while better cars run about $50 for 5 days. Vans carry more parcels; cars handle better on the highway.
Meet Bianca
Drive to the mansion and take the meeting. Bianca hands you a free motel room immediately — a major quality-of-life change from the demo — and marks the cheap cargo garage on your map.
Buy the Cargo Garage
The starter garage costs $2,200 and holds up to two vehicles. Purchasing it officially creates your company, which is also the moment the government starts congratulating you on future tax payments.
Design Your Brand
Name the company and build a logo in the editor. Custom fonts and colors are available, so creative players can produce genuinely polished marks — the running joke of accidental "Mega Mart" rebrands aside.
Furnish Workstations
Visit Pikia, the business and housing store, and buy a printer workstation and a packing workstation. Place the printer on one wall and the packer nearby for a smooth print-then-pack workflow. Larger warehouses next door become purchasable later.
| Item | Cost | Notes |
|---|---|---|
| Cargo garage | $2,200 | Creates your business, stores 2 vehicles |
| Printer workstation | Pikia catalog price | Prints stickers and later flyers |
| Packing workstation | Pikia catalog price | Packs products into branded boxes |
| Vehicle rental | $20-$50 per 5 days | Vans hold more parcels than cars |
| Coffee | Small cash cost | Restores energy on the go |
Early access has a few key conflicts on controller — "Stop Engine" and "Exit Building" share the same button, and the phone menu is clunky. Keyboard and mouse is the smoother option for menus, even if driving feels natural on a pad.
Check Phone → Grants often. Milestones like "I survived the airport" pay between $190 and $400 plus XP, which is a reliable cushion while your business gets off the ground.
First Product Run: Buying, Packing, and Listing
Bianca's first business tip points to a book that is "very popular right now." Nobody quite understands why people buy it, but they buy it — which is exactly what matters for a first product. Everything you need is sold at the port warehouse.
A batch of six books, six adhesive sheets, six ink bottles, and six empty boxes covers your first full run with room to spare. At the printer workstation, run the sticker recipe to convert adhesive sheets and ink into branded labels. Then select the packed-book recipe at the packing station, click each box side closed, apply tape, and finish with a sticker. As long as materials are on your person — or retrieved from storage — you can claim finished boxes and carry them to your vehicle.
| Stage | Where | What You Do |
|---|---|---|
| Buy materials | Port warehouse | Books, adhesive sheets, ink bottles, empty boxes |
| Print stickers | Printer workstation | Run recipe with adhesive sheets and ink |
| Pack books | Packing workstation | Close sides, tape, apply sticker |
| List product | Phone → My Business → Catalog | Set price near the $236 market value |
| Deliver | Pinned customer addresses | Ship on time to protect reputation |
Pricing is the sensitive part. Market value sits around $236 per packed book, and listing at $241 (+2%) is the safe early move — every dollar helps without stalling demand, which starts near 0.9, or a bit under one order per minute while Bianca's ad campaign runs.
Recipes work as long as the ingredients are on your person. Keep ink, sheets, and boxes in your inventory while packing, and upgrade carry capacity in the skill tree to haul more per trip.
Early demand is thin, and Bianca's ad will not run forever. Small markups around 2% keep orders flowing; aggressive pricing slows an already modest order rate to a crawl.
Running Your Pionero Capital Delivery Business Day to Day
Once the catalog is live, orders arrive through your phone: open Orders, pin the delivery, load the boxes, and follow the marker. Bianca's ad keeps orders trickling in at demand 0.9, so your day becomes a loop of pack, drive, hand over, repeat.
Timing matters. Deliver on time and customers stay friendly; knock on a door at midnight and they will be openly miserable about it — even though it was their own delivery. Schedule your final routes before late evening, and remember that you cannot turn around while your phone is raised, so stow it before driving.
Survival costs stack up quickly. Energy drains as you sprint and haul, so drink the coffee you bought at the airport or grab food, and sleep at the motel — but only during night hours. Fuel drains constantly from a 46-liter tank, and idling with the engine running burns it too, so switch off whenever you park. Between motel rent, taxes, and gear, expenses hit from every angle.
| Cost | Trigger | How to Manage |
|---|---|---|
| Fuel | Driving and idling engines | Refuel at stations; switch the engine off when parked |
| Energy and food | Sprinting, hauling, working | Carry coffee; sleep at the motel during night hours |
| Motel rent | Daily stay | Pay promptly; upgrade to an apartment later |
| Taxes | Owning a business | Government bills arrive shortly after incorporation |
| Clothing and gear | Optional upgrades | Dress Code store; expect prices like $550 for jeans |
Customers who answer the door near midnight react badly, even to a correct delivery. Front-load your routes and finish the day's shipping before the streets go dark.
Heavy rain segments can drop frame rates noticeably on recommended settings. Lowering the graphics preset a notch keeps delivery runs smooth when the weather turns.
Scaling Up: Employees, Side Jobs, and Automation
After your first few completed deliveries, crafting employee and delivery employee options unlock, and the game shifts from doing everything yourself to managing a pipeline. The endgame is a business where staff source goods, pack parcels, and ship orders while you handle strategy, expansion, and the occasional VIP delivery.
Crafting Employee
- Fetches goods from suppliers
- Packs products at stations
- Frees you to stay on the road
Delivery Employee
- Ships finished orders automatically
- The last big step toward hands-off income
- Unlock after early deliveries
Side Jobs
- Logging at the hardwood company
- Van routes at Transpec
- Solid cash to reinvest
Grants and Skills
- Claim milestone grants for cash
- XP funds skill points
- Carry capacity or 5% lower metabolism drain
| Income Source | Location | Payout Notes |
|---|---|---|
| Logging job | Hardwood cutting company | Cut timber for extra cash |
| Van delivery job | Transpec (ask Luca) | Post-office style routes, decent pay |
| Heavy haul routes | After leveling side jobs | Higher payouts per run |
| Grants | Phone → Grants | $190-$400 per milestone, plus XP |
| Skill rewards | Spend XP in skill tree | Carry capacity boosts hauling efficiency |
Flyers are your marketing once Bianca's ad expires. Print them at the printer workstation and hand them to people on the street — some throw them away, some order. Side jobs pair well with quiet business hours, since they pay well enough to fund inventory, fuel, and eventually a much larger warehouse.
Scale-Up Milestones:
- Complete your first three on-time deliveries
- Print and hand out flyers before Bianca's ad expires
- Hire a crafting employee, then a delivery employee
- Claim every available grant each in-game day
- Save profits toward a larger warehouse purchase
With friends in the lobby, assign stages: one player sources at the port, one packs at the garage, one drives deliveries. A three-person company clears order waves that would overwhelm a solo founder.
FAQ
Q: How much money do you need to start a Pionero Capital delivery business?
The cargo garage costs $2,200 and is what officially creates your company. Add workstation purchases from the Pikia catalog, port materials, and a vehicle rental of $20-$50 per five days. A few thousand dollars keeps the first day comfortable, and early grants of $190-$400 soften the bill.
Q: What is the best first product to sell?
The bestselling book from Bianca's quest line. The materials are cheap, the packing recipe is simple, and the packed book has a market value of about $236, making it the fastest path to your first sales and deliveries.
Q: How do customers find my business after the ad campaign ends?
Print flyers at your printer workstation and hand them to people on the street. It is a numbers game: some people throw them away and some place orders, so keep distributing them between delivery runs.
Q: Can I run the delivery business with friends?
Yes. Lobbies support up to 28 players. One player buys the garage and creates the company, then invites everyone else. Friends can work the packing stations, source goods at the port, and handle deliveries as part of the business.